Ministerio de Salud y Deportes. La Paz, Bolivia
Universidad Nacional Autónoma de Honduras, Departamento de Cirugía. Honduras
Hospital clínico San Carlos. Madrid, España
Hospital General 450. Durango, México
ICU Departament, King Salman Hospital Riyadh. Saudi Arabia
Ministerio de Salud y Deportes. La Paz, Bolivia
This review article explores the concept and applications of gamification in personal health management, with a focus on mobile apps. Gamification is the use of game elements and techniques in non-game contexts to motivate and engage users in achieving certain goals or behaviors. Gamification has been applied to various domains of health, such as wellness, diet, exercise, chronic disease management, and mental health. The article discusses the benefits and challenges of gamification for health, as well as the theoretical frameworks and empirical evidence that support its effectiveness.
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