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Gamification in personal health management: a focus on mobile apps

By
Jhossmar Cristians Auza-Santiváñez ,
Jhossmar Cristians Auza-Santiváñez

Ministerio de Salud y Deportes. La Paz, Bolivia

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José Alejandro Carías Díaz ,
José Alejandro Carías Díaz

Universidad Nacional Autónoma de Honduras, Departamento de Cirugía. Honduras

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Oscar Angel Vedia Cruz ,
Oscar Angel Vedia Cruz

Hospital clínico San Carlos. Madrid, España

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Sara Milca Robles-Nina ,
Sara Milca Robles-Nina

Hospital General 450. Durango, México

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Carlos Sánchez Escalante ,
Carlos Sánchez Escalante

ICU Departament, King Salman Hospital Riyadh. Saudi Arabia

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Blas Apaza Huanca ,
Blas Apaza Huanca

Ministerio de Salud y Deportes. La Paz, Bolivia

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Abstract

This review article explores the concept and applications of gamification in personal health management, with a focus on mobile apps. Gamification is the use of game elements and techniques in non-game contexts to motivate and engage users in achieving certain goals or behaviors. Gamification has been applied to various domains of health, such as wellness, diet, exercise, chronic disease management, and mental health. The article discusses the benefits and challenges of gamification for health, as well as the theoretical frameworks and empirical evidence that support its effectiveness.

How to Cite

1.
Auza-Santiváñez JC, Carías Díaz JA, Vedia Cruz OA, Robles-Nina SM, Sánchez Escalante C, Apaza Huanca B. Gamification in personal health management: a focus on mobile apps. Gamification and Augmented Reality [Internet]. 2024 Jan. 30 [cited 2024 Feb. 24];2:31. Available from: https://gr.saludcyt.ar/index.php/gr/article/view/31

The article is distributed under the Creative Commons Attribution 4.0 License. Unless otherwise stated, associated published material is distributed under the same licence.

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Vol. 2 (2024)
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