Skip to main navigation menu Skip to main content Skip to site footer
×
English | Español (España)
Editorial
Home

About the Journal

Aim:
Gamification and Augmented Reality is an interdisciplinary journal that serves as a platform for research and exploration in the fields of Human-Computer Interaction, Modeling and Simulation, Graphics and Computer-Aided Design and Artificial Intelligence. The journal's primary aim is to advance fundamental and applied research in these domains, with a particular focus on enhancing our understanding of the principles, applications, and societal impacts of gamification, simulation, and augmented reality technologies.

Scope:

The journal Gamification, Simulation, and Augmented Reality welcomes original research papers, reviews, and diverse contributions that delve into a wide spectrum of topics related to gamification, simulation, and augmented reality. Our scope encompasses but is not limited to the following areas:

Visibility and Open Access:
The journal follows an open access model, which maximizes the visibility of published articles.

Frequency of publication:
The journal follows a continuous publication model, where articles after acceptance are typeset and published in a single volume per year. Therefore, the call for submissions is permanently open.

Speed of publication:
The journal manages the following times of the editorial process: 5 days for the first response from the section editor or pass to peer review; 30 to 45 days responses from the editor on the observations of peer reviewers; 5 to 7 days in layout, metadata uploading and publication on the journal's site.
The editorial team combines rigorous peer review with the efficient timing of the editorial process, which is done exclusively in electronic format.

Promotion and dissemination strategy:
The journal develops a strategy to promote and position published articles on social networks and web platforms, which contributes to increase exposure and access to the articles.